JANK! (Beta)

JANK!

Welcome to the casually competitive, limited constructed JANK! format.

Deck building is an accessible brewers challenge that bridges collections of different eras and depth to create an environment where players can play new and nostalgic decks in the same environment.

The rules aim to work with your cardpool to make the most out of whatever you might have. Even the most optimized decks still have kitchen-table pile vibes after being JANK-ified!

POINT BUY SYSTEM

Each deck will have a maximum number points determined by the class and feats selected. Commons are worth 0 points, Uncommons 1 point, Rares 2 points, and Mythics 3 points. Unless otherwise stated, rarity based on lowest printing within class cardpool.

CLASS SYSTEM

Your choice of class will determine your cardpool and deck building boundaries. By default some of your deck will be SINGLETON (only 1 copy of a unique card name), but most classes specify a number of PAIRS (2 copies of card) or TRIPS (3 copies of a card) that you can build around. A deck can have any number of basic lands.
Classes have optional Feats that can be taken for further customization.

Leyline of Jank

A mechanic to help smooth out mana and draws while providing additional avenues for strategy.

The Leyline can be performed at any time a player could normally cast a sorcery during their turn. This is special action that does not use the stack. Taking a mulligan consumes a charge of Leyline.

Unless a Class says otherwise, each player starts the game with three charges of the Leyline to perform one of the two abilities below:


Dig Through Jank

DIG THROUGH JANK: (pitch a card to dig for land):

Put a card from your hand on the bottom of your library: Reveal cards from the top of your library until you reveal a land card, or until 3 cards are revealed. If you revealed a land, put it into your hand. Otherwise, put the top card of your library into your hand. (This does not count as drawing a card.) Put the remaining revealed cards on the bottom of your library in a random order.

Jank Cycle

JANK CYCLE: (cycle a land)

Reveal a land card that isn't a basic snow land from your hand and put it on the bottom of your library. Put the top card of your library into your hand. (This does not count as drawing a card)

JANK! Nuances

Second Wind

If a player begins the game with a library of less than 50 cards, the first time that player would draw a card from their empty library, that player instead shuffles all cards they own in their graveyard and exile into their library, then draws a card.

Super Multiples

Cards that allow a deck to have more than a normal amount of copies ofa card (I.E. Seven Dwarves, Relentless Rats, etc) must use an available Trip slot.

Leylines and Libraries

Anytime an effect you control is giving you the ability to play cards off the top of your library (Experimental Frenzy, Bolas' Citadel, Ranger Class Level 3, Etc) you may NOT use a Leyline of Jank

Leylines and Mulligans

The act of a Mulligan also consumes an available charge of Leyline of Jank.

Best of 1: Preview and Preboarding

JANK! events are generally run as best of one events, with a preview and preboard to allow for sideboarding and give an idea of what you'll be up against

Beginning with the randomly chosen starting player, perform the following actions from left to right:

Announce

Indicate to your opponent your deck Class, chosen sets, and any optional Feats and entangled legendaries.

Preview

Shuffle all cards of your main deck then reveal 10 cards. If sideboard is used shuffle all cards of your sideboard and reveal 2 cards.

Preboard

After the Preview phase, sideboard cards can be exchanged with cards from the main deck. Following substitutions, the points and max number of pairs or trips in the main deck can still not exceed the limits of the class and feats.

Draw

Draw the opening seven as normal. Mulligan as normal, except that the act of a Mulligan also consumes an available charge of Leyline of Jank.